Imposter Game
Secret roles and votes on every phone.
A room is a shared table: one person creates it and everyone else joins from their own phone. No app to download, no account to make.
Type your name or a nickname and tap “Create a room.” You're now the host: you pick the game and kick things off.
Your screen shows a 4-letter code, a QR code and a link. Friends next to you scan the QR code; friends who are far away get the link in the group chat.
Once everyone's in, the host picks the game, the level and how many turns it lasts: 10, 15, 20 or endless.
Your phone only shows what's meant for you: your role, your card or your vote. When the game ends, the host starts another round or heads back to the room to switch games.
Every game on the site works in a room. In these, having your own screen really changes the game, because there's something only you get to see.
Secret roles and votes on every phone.
Your card shows up on everyone's phone except yours: no need to put it on your forehead.
Everyone sees their cards on their own phone and nobody can cheat: the phone checks the bluffs.
The storyteller marks their lie in secret and everyone votes from their phone.
Countdown on every phone and secret votes.
Everyone votes A or B in secret from their phone.
Only the describer and the other team see the card: they watch for forbidden words.
Only the actor sees the card; their team guesses and the other team checks.
Everyone answers “I have” or “Never” on their phone and then you see who's done it.
The bomb jumps from phone to phone: don't let it blow up in your hands!
With one phone, you pass it around and everyone reads the same screen. For question games and card games, that's usually the fastest way: open the game's page, type in the names and go.
A room pays off when the game needs secrets. In the Imposter Game, nobody should see anyone else's word; in Who's Most Likely To, you vote without anyone knowing who pointed at whom; and in the Pyramid Drinking Game, everyone keeps their cards to themselves. It also helps with big groups, where waiting for the phone to make it around the table kills the momentum.
You don't need to be in the same room. If everyone's at home, start a video call, drop the room link in the group chat and play the same way: each phone shows everyone their own part, and the call brings the faces. Games where everyone votes, like Would You Rather or Never Have I Ever, work especially well this way.
So everyone sees the same game, the server receives the name you type and what you do in the game, like your votes. It keeps them in memory only and deletes them once the room has been empty for 30 minutes or inactive for 6 hours. There are no accounts and no database, and you can join with a nickname. The details are in the privacy policy.
The questions people ask most before playing on their own phones.
Nope. The room runs in your phone's browser, like any website: open the link or scan the QR code, type your name and you're in. You don't need to create an account either.
Up to 12. The minimum depends on the game: almost all of them work with 2 people, and the Imposter Game needs at least 3.
Yes, as long as everyone has the room link. To see and hear each other, pair it with a video call: the game runs on your phones and the conversation happens on the call.
If someone reloads the page or loses signal for a moment, their phone rejoins on its own and keeps their spot. If the host drops out and isn't back within 45 seconds, someone else in the group takes over so the game doesn't stall.
You can join the room, and you'll jump in on the next game, once the host heads back to the waiting room.
It's how you join without the QR code or link: someone who's already in reads it to you, and you type it under “Got a code?” on this page.
Nobody has to. Every sip can be swapped for water, a soda or a dare, and the room doesn't keep track of what anyone drinks.
Create a room, share the QR code or link, and play the same game from your own phones. Roles and secret votes stay on each screen.
Game: Three Man