Three Man: dice drinking game rules

Three Man (or 3 Man) is a dice drinking game: the first person to roll a 3 becomes the Three Man and, from then on, drinks every time a 3 comes up. Here are the Three Man rules roll by roll, plus two dice ready on your phone to play online for free.

2–12 players · 15–30 min · Party

Who's playing?

0/12

Add names in the order you're sitting.

Length

turns
Prefer to play on your own phones?Create a room and invite everyone with a QR code. Everyone follows the game on their own phone.

Three Man needs at least 2 players. 2 more to go.

Rules

How to play Three Man

Two dice, a circle of players and a title nobody wants: Three Man. With these rules you can play with real dice or let your phone roll and tell you what happens on every roll.

  1. 1Set up the dice and the table

    Sit in a circle, 2 to 12 people, each with a drink (or water). You need two regular dice; on the site, your phone rolls them for you and keeps track of turns. Make sure everyone knows who goes before and after them: the 7 and the 9 depend on it.

  2. 2Find the Three Man

    Take turns rolling both dice once. The first person to roll a 3 on either die is the Three Man. In this round that's all that matters: totals and doubles don't count. As soon as there's a Three Man, the turn goes to the next player and the game begins.

  3. 3Every 3, the Three Man drinks

    From then on, every 3 goes to the Three Man: a 3 on one die or a total of 3 (a 1 and a 2) is one sip. It doesn't matter who rolls: if a 3 comes up, the Three Man drinks, even on their own roll.

  4. 4Total of 7, total of 9 and doubles

    If the dice add up to 7, the next player drinks; if they add up to 9, the previous player drinks. With doubles (both dice the same, except double 3s), the roller hands out 2 sips however they like: both to one person or one each to two people. Rules stack: a 3 and a 4 means the Three Man and the next player both drink.

  5. 5Double 3s: a new Three Man

    If another player rolls double 3s, they become the new Three Man and the old one takes 2 farewell sips. If the Three Man rolls it themselves, they keep the title and take 2 sips.

  6. 6If something happens, roll again

    As long as your rolls trigger a rule, you keep rolling. When you roll something where nothing happens, the dice go to the next player. If the group wants to cut a streak short, the game also lets you pass the turn even when you'd roll again.

  7. 7A sample turn

    Jake is the Three Man and Emma rolls: a 3 and a 4. There's a 3, so Jake takes a sip, and the total is 7, so Chris, who's after Emma, drinks too. Since something happened, Emma rolls again: a 2 and a 6 (total 8, no 3s, no doubles), nothing happens and the dice go to Chris.

  8. 8Play as long as you like, water welcome

    Three Man has no set ending: you play until the group decides to stop. Every sip is a sip or water, can be swapped for a dare, and nobody has to drink.

Every roll in Three Man

All 21 possible combinations with two dice and what happens on each one once there's a Three Man. The order of the dice doesn't matter: a 2 and a 5 is the same as a 5 and a 2. If the roll triggers a rule, the roller goes again; if not, the turn passes.

21rolls · tap one to copy it

Rolls with a 3: the Three Man drinks

7 rolls have a 3 (or add up to 3). The Three Man drinks on all of them, and on double 3s the title can change hands.

  1. 1 and 2 (total 3): The Three Man drinks, 1 sip.
  2. 1 and 3 (total 4): The Three Man drinks, 1 sip.
  3. 2 and 3 (total 5): The Three Man drinks, 1 sip.
  4. 3 and 3 (total 6): The roller becomes the new Three Man and the old one takes 2 sips. If the Three Man rolls it, they take 2 sips and stay Three Man.
  5. 3 and 4 (total 7): The Three Man drinks, 1 sip, and the next player drinks.
  6. 3 and 5 (total 8): The Three Man drinks, 1 sip.
  7. 3 and 6 (total 9): The Three Man drinks, 1 sip, and the previous player drinks.

Total of 7 or 9: the neighbors drink

The 7 goes to the next player and the 9 to the previous one. Rolls with a 3 that add up to 7 or 9 are in the group above.

  1. 1 and 6 (total 7): The next player drinks.
  2. 2 and 5 (total 7): The next player drinks.
  3. 4 and 5 (total 9): The previous player drinks.

Doubles: hand out 2 sips

Any pair of matching dice, except double 3s, lets you hand out 2 sips however you like.

  1. 1 and 1 (total 2): You hand out 2 sips.
  2. 2 and 2 (total 4): You hand out 2 sips.
  3. 4 and 4 (total 8): You hand out 2 sips.
  4. 5 and 5 (total 10): You hand out 2 sips.
  5. 6 and 6 (total 12): You hand out 2 sips.

Rolls with no rule: pass the turn

No 3s, no total of 7 or 9 and no doubles: nobody drinks and the dice go to the next player.

  1. 1 and 4 (total 5): Nothing happens.
  2. 1 and 5 (total 6): Nothing happens.
  3. 2 and 4 (total 6): Nothing happens.
  4. 2 and 6 (total 8): Nothing happens.
  5. 4 and 6 (total 10): Nothing happens.
  6. 5 and 6 (total 11): Nothing happens.
Rather play with cards?

Kings Cup: the classic card game

52 cards, 13 rules and the King's Cup in the middle of the table. The other great classic for pregames.

See the Kings Cup rules →

What is the Three Man drinking game?

Three Man is a dice drinking game with two dice and a role nobody wants: the Three Man, who drinks on every 3 that comes up. The fun is that anyone can end up with the title, and a double 3 can take it off your hands in a second.

You learn it in one round and all you need is two dice. It's pure luck, but very competitive: since you keep rolling as long as something happens, streaks build up and the whole table hangs on every roll.

Three Man rules, roll by roll

With two dice there are 21 different rolls if order doesn't matter, and the list on this page shows what happens on each one. Of those, 7 have a 3 or add up to 3 (the Three Man drinks), 3 add up to 7 or 9 with no 3 (the neighbors drink), 5 are doubles that let you hand out 2 sips and 6 don't trigger any rule.

The Three Man rules stack: a 3 and a 4 makes the Three Man drink for the 3 and the next player for the 7; a 3 and a 6, the Three Man and the previous player. The only exception is double 3s: they don't count as regular doubles; instead, they crown a new Three Man if someone else rolls them, or cost the Three Man 2 sips if they roll them.

And one rule worth remembering: as long as your roll triggers something, you roll again. Only when you roll something with no rule do the dice move on to the next player.

An easy 3 Man dice drinking game you can play online

Three Man is one of the easiest dice drinking games to set up: 2 to 12 people, two dice and games of 15 to 30 minutes, with rules you can explain while the drinks are being poured. That's why it's perfect for kicking off a pregame or hanging out after dinner with friends.

If you don't have dice handy, the Three Man online game on this page rolls them for you, free and with no download: it keeps track of turns, finds the first Three Man and tells you by name who drinks on every roll. One phone in the middle of the table is enough, and if you'd rather everyone follow along on their own, you can create a room.

Tips to keep the game flowing

Before you start, make the seating order clear: the 7 makes the next player drink and the 9 the previous one, and that's where most arguments happen. With the game on your phone there's no doubt, because every roll says by name who drinks.

Hand out doubles wisely: one sip each to two players spreads things out and keeps anyone from piling up too many. And since streaks can get long, keep the sips small (or water) and pass the turn if someone strings together too many rolls.

Variations and house rules

Like most dice drinking games, Three Man gets played differently from group to group, and it's normal for every table to have its own house rules. The ones on this page are the ones the game on the site follows; if you want to add any, agree on them before the first roll.

A few easy ideas: the Three Man wears a silly hat so nobody forgets who it is, swap the sips for dares or, if streaks get too long, cap everyone at three rolls in a row. If you like dares, Dare Dice has a different one on every side.

If you like Three Man, try Kings Cup to switch from dice to cards, Drinking Dice for another dice game or the 21 Drinking Game for something quick.

Before the first round

Three Man FAQ

01How do you play Three Man?

Take turns rolling two dice. The first person to roll a 3 is the Three Man and drinks every time a 3 comes up. On top of that, a total of 7 makes the next player drink, a total of 9 the previous player, and doubles let you hand out 2 sips. If something happens, the roller goes again.

02How do you pick the Three Man?

At the start, everyone takes turns rolling both dice, and the first person to roll a 3 on either die becomes the Three Man. While you're looking for them, totals and doubles don't count.

03When does the Three Man drink?

Every time a 3 comes up on a die or the dice add up to 3, no matter who rolls. A 3 is one sip (or water); double 3s, two sips.

04What happens on double 3s?

If another player rolls them, that player becomes the new Three Man and the old one takes 2 sips. If the Three Man rolls them, they stay Three Man and take 2 sips.

05What do 7 and 9 mean in Three Man?

If the dice add up to 7, the player after the roller drinks; if they add up to 9, the player before drinks. If there's also a 3 (3 and 4, or 3 and 6), the Three Man drinks too.

06When do you roll again?

Whenever the roll triggers a rule: a 3, a total of 7 or 9, doubles or double 3s. If nothing happens, the dice go to the next player.

07Do double 3s count as doubles?

No. Double 3s have their own rule: you don't hand out sips; instead, the Three Man changes (or, if the Three Man rolled them, it costs them 2 sips).

08What do you need to play Three Man?

Two regular dice and 2 to 12 people. If you don't have dice, the game on this page rolls them for you on your phone.

09Can you play Three Man online?

Yes. It's free in your phone's browser, with no download: with one phone in the middle of the table or by creating a room so everyone can follow along on their own screen.

10What if the Three Man rolls a 3 on their own turn?

They still drink: the Three Man takes every 3, no matter who rolls. And since the roll triggered a rule, they roll again.

11When does the game end?

Three Man has no set ending: you play until the group decides to stop. It usually lasts 15 to 30 minutes.

12Do you have to drink alcohol to play?

No. Every sip can be water or soda, or swapped for a dare. The site is for adults 18+ only and runs free in your browser, with no download.